Wednesday, January 28, 2009

beginning with openFrameworks


displaced webCam poly from laserStorm on Vimeo.


realtime webcam particles from laserStorm on Vimeo.

animate texture


limptwins texture from laserStorm on Vimeo.

I used the amplitude of the music to control the amount of displacement and while the vocals are controlling the density of the UV mapping.

sir david


Sir David from laserStorm on Vimeo.

In maya, I used an image sequence to control the radius of individual particles and the video is a David Attenburrough highlight reel

heart tray_ som&mgx


heart tray from laserStorm on Vimeo.

Friday, June 13, 2008

no more misquitoes


no more mosquitoes, by fourtet. interpreted by a robot squid

My goal here was to use data taken from the music to drive the various attributes of this animation.

Tuesday, April 29, 2008

recent videos


filtered image sequence

I controlled the aperture and color of these cells using flash to extract and export data from a video: http://pratt.edu/~lberg/finalSite
The result is a group of cells that operate as 3d pixels, once the data is taken into maya and converted into attributes that change over time it can be used to control anything from shaders to particle behavior.


anamorphic projections and variable perspectival distortion

Rather then using the camera to produce the perspectival distortion I deformed the object in 3d space. As the orthographic camera rotates around the object it arrives at several different "privileged" views where the perspective distortion appears to be correct. At these instances an anamorphic projection is created.

taxonomy of cells from larsBerg on Vimeo.


concert Hall from larsBerg on Vimeo.


fly through from larsBerg on Vimeo.

Tuesday, April 1, 2008

particle test renders


particle test from larsBerg
These particles are rendered as a blobby surface with a threshold of 1.2, the distance to a goal is used to control the radius of the individual particles.

particles rendered with Mental Ray from larsBerg


szivos' surface script from larsBerg
I used the alpha channel of a flash movie, pratt.edu/~lberg/midterm, to control variation of the individual cells. The choppiness of the flash animation gives the cells their jerky behavior.