Wednesday, January 28, 2009
animate texture
limptwins texture from laserStorm on Vimeo.
I used the amplitude of the music to control the amount of displacement and while the vocals are controlling the density of the UV mapping.
sir david
Sir David from laserStorm on Vimeo.
In maya, I used an image sequence to control the radius of individual particles and the video is a David Attenburrough highlight reel
Friday, June 13, 2008
no more misquitoes
no more mosquitoes, by fourtet. interpreted by a robot squid
My goal here was to use data taken from the music to drive the various attributes of this animation.
Tuesday, April 29, 2008
recent videos
filtered image sequence
I controlled the aperture and color of these cells using flash to extract and export data from a video: http://pratt.edu/~lberg/finalSite
The result is a group of cells that operate as 3d pixels, once the data is taken into maya and converted into attributes that change over time it can be used to control anything from shaders to particle behavior.
anamorphic projections and variable perspectival distortion
Rather then using the camera to produce the perspectival distortion I deformed the object in 3d space. As the orthographic camera rotates around the object it arrives at several different "privileged" views where the perspective distortion appears to be correct. At these instances an anamorphic projection is created.
taxonomy of cells from larsBerg on Vimeo.
concert Hall from larsBerg on Vimeo.
fly through from larsBerg on Vimeo.
Tuesday, April 1, 2008
particle test renders
particle test from larsBerg
These particles are rendered as a blobby surface with a threshold of 1.2, the distance to a goal is used to control the radius of the individual particles.
particles rendered with Mental Ray from larsBerg
szivos' surface script from larsBerg
I used the alpha channel of a flash movie, pratt.edu/~lberg/midterm, to control variation of the individual cells. The choppiness of the flash animation gives the cells their jerky behavior.
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