Friday, June 13, 2008
no more misquitoes
no more mosquitoes, by fourtet. interpreted by a robot squid
My goal here was to use data taken from the music to drive the various attributes of this animation.
Tuesday, April 29, 2008
recent videos
filtered image sequence
I controlled the aperture and color of these cells using flash to extract and export data from a video: http://pratt.edu/~lberg/finalSite
The result is a group of cells that operate as 3d pixels, once the data is taken into maya and converted into attributes that change over time it can be used to control anything from shaders to particle behavior.
anamorphic projections and variable perspectival distortion
Rather then using the camera to produce the perspectival distortion I deformed the object in 3d space. As the orthographic camera rotates around the object it arrives at several different "privileged" views where the perspective distortion appears to be correct. At these instances an anamorphic projection is created.
taxonomy of cells from larsBerg on Vimeo.
concert Hall from larsBerg on Vimeo.
fly through from larsBerg on Vimeo.
Tuesday, April 1, 2008
particle test renders
particle test from larsBerg
These particles are rendered as a blobby surface with a threshold of 1.2, the distance to a goal is used to control the radius of the individual particles.
particles rendered with Mental Ray from larsBerg
szivos' surface script from larsBerg
I used the alpha channel of a flash movie, pratt.edu/~lberg/midterm, to control variation of the individual cells. The choppiness of the flash animation gives the cells their jerky behavior.
Monday, February 11, 2008
Studio Diaz-Alonso/Pita
surface populated with curly components
The cells here respond to changes in local intensities and variable thresholds by extending and twisting. In the beginning and end of the animation the cells are subdued because the attribute controlling their extension is very low, as this limit increases local variations are produced based on the distance from each cell to a locater.
extending component
This component was proliferated across a couple of reference surfaces that changed in curvature over time. The deformation of the cells and the surfaces respond to changes in local intensities. It was interesting to see the way that the cells responded to changes in the curvature of the reference surface, where the surface was curved the components tended to curl.
hexComp
The aperture of these cells change in response to the distance from a locater.
testParticleBasedMesh
This animation was made by connecting attributes of a duplicated polygon to the perParticleAttributes of particle system. The radius and position of these particles was linked to the scale and position of the base geometry. The resulting polys were then booleaned and smoothed. I can see myself developing this as a mapping technique for the site
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